The new features, for this update are: Speed-up in GL throughput, and Camera. I've adjusted data structure to use directly glVertexPointer() and related gl*Pointer() functions. The main.c file was adjusted to handle direction keys (Up, Down, Left, Right) to allows you to walk in your 3d world, like any First-Person shooter video game.
You can download the GLData Walk Around Source Code it. (Mesh not Included)
PS: For my Qt followers, and for those which they are waiting for my File-System/Distributed Computational System: I haven't forget Qt and the lovely memset(); I'm just exploring a bit (give me some week), a world that I've completely ignored.